AI Insights · Timothy · April 2022
Top 5 3D Anime Games on Android in Australia - Q1 2022
Discover the performance trends of the top 5 3D anime games on Android in Australia during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D anime games on the Android platform in Australia showed varying trends in downloads, revenue, and active users. Here's a detailed breakdown of their performance:
Yu-Gi-Oh! Master Duel from KONAMI saw a peak in weekly revenue at around $6.5K in mid-February, gradually decreasing to $4K by the end of March. Weekly downloads started strong at 3.3K in the first week of February and declined to 1.2K by the end of the quarter. Active users increased significantly from 2.4K to 8K in early March before settling at 6.3K by the end of Q1.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had notable revenue fluctuations, starting at $48.7K in late December and peaking at $204.9K in mid-February, before ending Q1 at $112K. Downloads were relatively stable, hovering around 1K to 2K per week. Active users remained consistent, starting at 28.7K and ending at 29.4K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a dramatic drop in weekly revenue from $57.2K at the end of December to $5.3K in early February, with a slight recovery to $23.4K by late March. Downloads were generally low, with a slight spike to 1.1K in the last week of March. Active users showed a slight increase from 9.2K to 9.7K over the quarter.
Pokémon Masters EX by DeNA Co., Ltd. saw a steady increase in weekly revenue, starting at $10.5K in late December and reaching $6.1K by the end of March. Downloads remained modest, with a peak of 780 in early February and a drop to 332 by the end of March. Active users were consistent, fluctuating around 6.1K to 6.3K throughout the quarter.
MY HERO ULTRA IMPACT, also from Bandai Namco Entertainment Inc., had its highest weekly revenue at $7.4K in mid-February, decreasing to $1.6K by the end of March. Downloads started at 1.5K in early February, significantly dropping to 188 by the end of the quarter. Active users peaked at 1.2K in early March, eventually falling to 619 by the end of Q1.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.